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- Path: strauss.udel.edu!not-for-mail
- From: jcorig@strauss.udel.edu (John Pat Corigliano)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: DOOM with Breathless engine?
- Date: 16 Jan 1996 23:48:09 -0500
- Organization: University of Delaware
- Message-ID: <4dhv29$8d4@strauss.udel.edu>
- References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <30f565f7@cu-amiga.demon.co.uk> <4d8ps9$epl@fizban.solace.mh.se> <oj6ivicxjed.fsf@hpsrk.fc.hp.com>
- NNTP-Posting-Host: strauss.udel.edu
-
- In article <oj6ivicxjed.fsf@hpsrk.fc.hp.com>,
- Steve Koren <koren@hpsrk.fc.hp.com> wrote:
- >
- >"Bj÷rn Hagstr÷m" <ping9514@ntostud.mh.se> wrote:
- >
- >> Take a look at team17's ab3dse.
- >
- >I tried. I downloaded about 3 or 4 of these texture mapping demos from
- >Aminet last night - AB3D demo, something called Fears, etc. Every
- >single one of them crashed my system (I have a stock 4000/040/25/GVP
- >Spectrum/CyberGfx - nothing even remotely exceptional here).
-
- Too true! I tried the AB3D demo and could only get it to run if I
- re-booted in PAL with "No-Startup". What a drag! I don't mean
- to sound like a weenie, but I also have a PC and can run DOOMII,
- Descent, and Fury3 right from Win95. If these three games were done
- on an Amiga, would they run on my A4000 w/Picasso from WB? Even though,
- as a programmer, I think WB is much better than Win95, it's kinda nice
- to be able to put Borland C++ to sleep for a while and take a break to
- play DOOM without re-booting!
-
- I know that C2P conversion forces many games to "bang the hardware"
- and that PC games do not have this overhead. However, there are too
- many games out there that don't use the OS when there is no good
- reason not to.
-
- Later,
- --
- John Corigliano jcorig@strauss.udel.edu
- Computer and Information Science University of Delaware
- --
- "Never drive a car when your dead." - Tom Waits
-